//Collision event with player_obj
so here is my code. The bush sprite is there for testing, and it's...
Need help switching from other to self
GML:
if level > 1
{
with (other)
{
if key_int and magic < 180
{
sprite_index = float_spr;
with (id) //here is the problem
{
if (alarm[0] > 0)
{
alarm[0] = 10;
sprite_index = bush_spr; //for testing
}
}
}
}
}
Need help switching from other to self