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Steamworks Extension Lobby Cleanup Issue

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Hello,

I am running into an issue with the steamworks extension. When I create and join a lobby, then I leave or restart the game, then create and join the lobby again, the performance is terrible.

This isn't just an issue with my project, as you can see it with the demo project found here: https://marketplace.gamemaker.io/assets/10709/steamworks-ext

It looks like it has something to do with the while(steam_net_packet_receive()) test_network_packet.ping case in the networking...

Steamworks Extension Lobby Cleanup Issue

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