In my game I play a specific sequence whenever an enemy dies. This sequence includes a sound (sound defined in a specific audiogroup).
I haven't defined particular audio settings in my game.
It appears that everytime the sequence plays, the console displays this warning "Warning: Cannot clear emitters on the main audio bus". Which is a not a big issue as the sequence and its sound play well, but I'd prefer to avoid this. Any clue where to fix this ?
My first guess would be assigning the...
Trying to get rid of "Warning: cannot clear emitters on the main audio bus" appearing at sequence play
I haven't defined particular audio settings in my game.
It appears that everytime the sequence plays, the console displays this warning "Warning: Cannot clear emitters on the main audio bus". Which is a not a big issue as the sequence and its sound play well, but I'd prefer to avoid this. Any clue where to fix this ?
My first guess would be assigning the...
Trying to get rid of "Warning: cannot clear emitters on the main audio bus" appearing at sequence play