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Issues with delta_time fluctuations at higher FPS

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Good evening, everyone.

I'm new to the GameMaker and video game design scene so please bear with me. I'm working on a simple, top-down, spaceship game and am trying to develop using delta_time to accommodate various refresh rates. Everything seems to be working properly and if I switch between 15/30/60/120 FPS, everything seems to scale correctly. However, I ran into issues whenever I tried testing 144 FPS. The game was extremely slow to run, similar to how it would be if I wasn't using...

Issues with delta_time fluctuations at higher FPS

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