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Why YoYoGames should produce a GMS IDE that uses Python, aside with its previous IDEs that use GML.

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I dont know if anyone has suggestted this as an idea to YoYoGames, previously, so forgive me... but its not something
that I have seen lately as a topic here. Since this has to do with programming, this is the forum section that I though it was
appropiate for.

Lately, I have been interested in learning the programming language Python, aside from continuing my practice in C ( and seldomly
C++ ), and GML.

I have found Python to be used also for programming games. For instance...

Why YoYoGames should produce a GMS IDE that uses Python, aside with its previous IDEs that use GML.

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