Hello,
I am working on a project that I was working on a few months ago, this project has a very large world, 1000x1000 tiles, a few months ago it worked no problem fps wise, as long as I did not zoom out all the way.
In this screenshot you can see a large part of the map, but notice the show_debug_overlay bar is empty, practically not rendering anything.
![1705009024674.png 1705009024674.png]()
Today however, for a small map of 250x250, the draw event is through the roof, the only...
v2023.11.1.160 Tilemap rendering bug
I am working on a project that I was working on a few months ago, this project has a very large world, 1000x1000 tiles, a few months ago it worked no problem fps wise, as long as I did not zoom out all the way.
In this screenshot you can see a large part of the map, but notice the show_debug_overlay bar is empty, practically not rendering anything.

Today however, for a small map of 250x250, the draw event is through the roof, the only...
v2023.11.1.160 Tilemap rendering bug