I'm using a basic draw_sprite_ext to draw this fire sprite in Draw GUI, and I have to scale it up a bit to fit the screen well. However, once it is scaled up, it becomes strangely fractured and bugged out visually.
I loaded up the same code, nothing else, into a blank project; Sure enough, the same issue occurred.
That's what the function looks like
I've attached a screenshot showing what it looks...
Upscaling GUI elements causing weird visual bugs
I loaded up the same code, nothing else, into a blank project; Sure enough, the same issue occurred.
GML:
draw_sprite_ext(sCrowdExcitementMeterFire,barindex,40,320,4,4,0,c_white,1);
I've attached a screenshot showing what it looks...
Upscaling GUI elements causing weird visual bugs