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For Mac Users: Activity Monitor and RAM

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Hello!

So I'm new to using Gamemaker for Mac. I plan to release my project for OSX but I am running into a strange discrepancy. Maybe the Activity Monitor simply functions differently from the Windows Task Manager, but is it normal for the memory usage as reported in the Activity Monitor to be hugely different from the memory usage being reported in Gamemaker's debugger?

In my case, the Gamemaker debugger is reporting the usual 400-600 MB of memory usage for my project. This is...

For Mac Users: Activity Monitor and RAM

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