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Does GMS2 support Spine Inverse Kinematics?

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Title says it all. When manipulating bones with functions such as bone_state_set (changing a bone's angle to track the mouse, for example), are IK constraints in Spine respected?

In my game I have a character holding a gun with two hands. In Spine, I want to constrain the secondary arm (holding the grip) to the gun so it will angle itself correctly when aiming. If I do this, will game maker correctly position the other bones as I manipulate the other arm?

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