Most of the time consuming aspect with working in GMS2 is having to manually open and edit any property manually for each sprite. I'm sure we've all experienced and know what it means. it is an endless click clacking process that takes a considerable amount of time when editing lots of sprites that all share the same properties.
The typical suggestion is to create a contextual property panel that is always apparent and us activated just by selecting an asset from the asset browser. But...
Feature Request: Spreadsheet for mass editing of properties
The typical suggestion is to create a contextual property panel that is always apparent and us activated just by selecting an asset from the asset browser. But...
Feature Request: Spreadsheet for mass editing of properties