What do you guys think of this? In my create event :
![1711036910540.png 1711036910540.png]()
In User0 I declare my functions GameOverFunction and LevelCompleteFunction just to keep the Create event from getting too congested, but to keep the code in the object rather than a separate script. This all works, but Feather objects. I feel like it should be OK to do so, but thought I'd run it by the smarter people of the community to tell me why I probably shouldn't be...
Feather and function declarations

In User0 I declare my functions GameOverFunction and LevelCompleteFunction just to keep the Create event from getting too congested, but to keep the code in the object rather than a separate script. This all works, but Feather objects. I feel like it should be OK to do so, but thought I'd run it by the smarter people of the community to tell me why I probably shouldn't be...
Feather and function declarations