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Same Recource Tree & Creation Order but different Object Execution Order after latest update

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When I open a project with the latest version of game maker everything works fine at first but as soon as I create any new asset in the recource tree the order in which objects are executed in the game gets completely mixed up.

I know you should code in a way that the order doesn't matter but if you have a fast game with hundreds of different objects and various complex game mechanics it would be nice if objects like obj.game_manager, obj.camera or obj_game_map are executed first. This has...

Same Recource Tree & Creation Order but different Object Execution Order after latest update

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