My project completely messes up after creating a new asset (Object, room, sprite, etc).
I have code which spawns enemies by pushing the variable of objects into an array, then simultaneously creates new arrays consisting of multiple data to Draw, Select, identify them.
The player comes in contact with an enemy, which for a frame set by a variable which turns on then off, synchronizes the creation and application of values to these arrays.
(Think turn-based rpg, coming into contact with an...
Bug Which Messes up Code when Creating a New Asset
I have code which spawns enemies by pushing the variable of objects into an array, then simultaneously creates new arrays consisting of multiple data to Draw, Select, identify them.
The player comes in contact with an enemy, which for a frame set by a variable which turns on then off, synchronizes the creation and application of values to these arrays.
(Think turn-based rpg, coming into contact with an...
Bug Which Messes up Code when Creating a New Asset