Hello developers, I was wondering how I could implement the Android Gyroscope into my games so that I can build VR experiences on top of that.
-I already know about the functions "device_get_tilt" however, it has come to my attention that these functions are not really gyroscope; instead they use the accelerometer. To simplify, the gyroscpoe would be the actual possition of the pone related to the space and angles. The accelerometer just adds a value from -1 to 1 when the pone is tilted...
GAME MAKER ANDROID GYROSCOPE 360 VR
-I already know about the functions "device_get_tilt" however, it has come to my attention that these functions are not really gyroscope; instead they use the accelerometer. To simplify, the gyroscpoe would be the actual possition of the pone related to the space and angles. The accelerometer just adds a value from -1 to 1 when the pone is tilted...
GAME MAKER ANDROID GYROSCOPE 360 VR