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Gamemaker above 60hz?

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Working above 60hz monitor still break gamemaker framerate when testing a game. At first, i was thinking it was a LTS thing, as this version is a bit older (this problem is old too), but this seems to persist on monthly versions. Is there any news on it or i'm the only having this strange behavior?

Please keep in mind that this doesn't break gamemaker in any way, but it is a bit annoying to see something wrong with the framerate. As already reinforced in the title of the post, this only...

Gamemaker above 60hz?

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