So, I made all the levels in my game using a tilemap, but the tiles themselves are a bit glitchy. Anyone know what's going on and how to fix it? The tiles are 70x70, and the stages are 4480x3570. I've attached the screenshots below showing the problem. I saw in another thread about changing the output border to avoid the issue, but that didn't work. Using gpu_tex_filter and setting it to true didn't work, either.
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