Hi folks .... a bit of weird question.
I have a game running that dynamically creates and destroys the same object every 7-10 secs. It creates 8 instances at a time and destroys 8 at at time in a loop. With a handful of other "control" objects there is never more then around 14 objects present in game at any one time. So I have noticed if I leave the game running for a prolonged period (a few days) ... it will VERY slowly clock up memory (what I think is a leak). However we are only talking...
Instance ID's and memory
I have a game running that dynamically creates and destroys the same object every 7-10 secs. It creates 8 instances at a time and destroys 8 at at time in a loop. With a handful of other "control" objects there is never more then around 14 objects present in game at any one time. So I have noticed if I leave the game running for a prolonged period (a few days) ... it will VERY slowly clock up memory (what I think is a leak). However we are only talking...
Instance ID's and memory