So i recently made a massive object in my game, something like 5000x10000. Now its not exactly super detailed, alot of solid 1 color and alot of un painted space. In the sprite editor and really everything, it looks exactly how it should. But in game for some reason its extra pixelated. I didnt scale it up or stretch it or anything just dragged and dropped, yet circle are borderline squares. Does anyone know why? Is there some kind of mechanic in gml that does this that i dont know about? Is...
Large object in game pixelating
Large object in game pixelating