Gamemaker is getting impossible to work with. Sometimes the game will crash because a sprite's reference doesn't exist anymore and returning 0 as the sprite_index value.
The sprite exists because I can see it in the asset tree.
I checked the sprite_index at the very beginning of my game before anything is initialized with this code 'var a = spritename;' where spritename is the sprite in the resource tree. a is equalling 0 after, so it's not some code in my game changing addresses or...
GM's asset engine is a buggy mess
The sprite exists because I can see it in the asset tree.
I checked the sprite_index at the very beginning of my game before anything is initialized with this code 'var a = spritename;' where spritename is the sprite in the resource tree. a is equalling 0 after, so it's not some code in my game changing addresses or...
GM's asset engine is a buggy mess