this is for the create event
//createblock
global.ground_tilemap_grass=layer_tilemap_create("tilt_wall",0,0,til_wallgrass,room_width,room_height);
this is for the keyboard press
var tilemap_id = layer_tilemap_get_id("wall") {
tilemap_set_at_pixel(global.ground_tilemap_grass,0,mouse_x,mouse_y)
{
layer_tilemap_destroy(tilemap_id);
}
}
//createblock
global.ground_tilemap_grass=layer_tilemap_create("tilt_wall",0,0,til_wallgrass,room_width,room_height);
this is for the keyboard press
var tilemap_id = layer_tilemap_get_id("wall") {
tilemap_set_at_pixel(global.ground_tilemap_grass,0,mouse_x,mouse_y)
{
layer_tilemap_destroy(tilemap_id);
}
}