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New instances id problem (bug?)

Hi all, this is my first post so I am sorry if the question is not ideally written.

I am creating a mobile rpg with quite many instances/objects. I try to keep the code as efficient as possible so instead of adding a lot of monsters I instead add monster spawns to check if the player is close enough for it to spawn the monster. I hope this wont kill the performance in the end (large open map). Maybe I need to disable the objects totally somehow, but thats another topic.

However, when...

New instances id problem (bug?)

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