Hi all, this is my first post so I am sorry if the question is not ideally written.
I am creating a mobile rpg with quite many instances/objects. I try to keep the code as efficient as possible so instead of adding a lot of monsters I instead add monster spawns to check if the player is close enough for it to spawn the monster. I hope this wont kill the performance in the end (large open map). Maybe I need to disable the objects totally somehow, but thats another topic.
However, when...
New instances id problem (bug?)
I am creating a mobile rpg with quite many instances/objects. I try to keep the code as efficient as possible so instead of adding a lot of monsters I instead add monster spawns to check if the player is close enough for it to spawn the monster. I hope this wont kill the performance in the end (large open map). Maybe I need to disable the objects totally somehow, but thats another topic.
However, when...
New instances id problem (bug?)